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We played this scenario yesterday and I realized some things weren't clear on the rules. The setup didn't include how the empire blocks are deployed, and I decided it makes sense that they start spread out in as many cities as possible. Also, the chosen hero was a city hero, so movement through forests was pretty slow and I feel in this scenario it is important that the hero can move more freely, so I've lifted that restriction too.

We had fun and found the hero had the best chance of surviving if they used the decoy blocks to stop some units from moving, but also, there were some interesting raids where the hero escaped by a hair's breath from the chasing enemies. Overall, I think the scenario works pretty well, although it does make the game very different, as it becomes a cat-mouse chase instead of a wargame.

One thing I'm thinking is if the decoy blocks should have real units instead of just "smoke". The problem is that when the hero is revealed, the decoy units stop being decoys, and it doesn't make much sense to have real units disappear and appear near the hero…

Maybe it could be possible to combine both, and let the hero buy new units at cities with his gold. This would reduce his score but increase his chances of survival. Of course, by doing that he's revealing himself. After buying the hero would have both the bought units plus a number of decoy blocks. In this case, blank blocks of the same color as the hero are needed so players don't confuse real units with decoy blocks…

The reason I didn't add those things in the first place was that I wanted to experiment with the decoy rules in their most basic expression, and make a simple, short scenario using them. I think more complex scenarios mixing both armies and decoy rules could be done, so I'm hesitant to make this one more complex right now… but anyway, I may give it a try sometime…

We played this scenario tonight using 2.0 rules and the elves were easily defeated. It seems to me, with so many units with low steps and so little production (in order to make the rangers strong, each needs 8gp), the only way this scenario makes sense is with 1.x production rules… We'll probably give it a try that way next time…

Tried with 2.0 rules by makamaka, 05 Oct 2008 23:37
RSS Feeds
makamaka 04 Oct 2008 00:49
in discussion News / Site News » RSS Feeds

Just wanted to comment on the different options to keep up with the changes of the site:

  • Recent Changes RSS Feed - This lists all the changes that are made to the wiki, including new page additions and modifications done to existing pages. It's the way to easily be informed of everything happening here
  • Recent Forum Posts RSS Feed - This lists all the posts made to the wiki forums (in all categories). As the forums are independent of the wiki pages, these are not reflected on the feed above.
  • Site News RSS Feed - This lists just the news posted to the Site News page, which usually are about features of the site itself.
  • WK News RSS Feed - This lists the news about the game posted by users of the wiki (through the forums) and which are shown on the WK News page.

Also, each forum thread and comments thread (usually found on content pages) has its own feed too.

RSS Feeds by makamaka, 04 Oct 2008 00:49

A great offer to get started with the game that right now is even better thanks to another flat shipping offer that lasts until the end of September (just one day left).

From Columbia Games

Site Created
makamaka 28 Sep 2008 18:21
in discussion News / Site News » Site Created

So this site is mostly ready now, and I think it is a useful tool for the WK community. Here we can post new scenarios as they're created, post comments, rate content and classify it with different criteria (like number of players, maps required, etc…).

Although there are already a number of places where gamers can talk about this game (BGG, the Columbia Games forums, Consimworld and the yahoo group), I feel they lack a way to group and display user generated content for the game in an organized way. Forums are great for discussion, but not that great to organize content and search for it later.

Now, I know that there doesn't seem to be much activity related to this game lately on any of the forums, so why create another one? I think this site is genuinely useful and offers something none of the other sites do. A wiki that anyone can add to is perfect to store user generated content for this type of game which is very game-system like. Just look at other game systems such as Icehouse or piecepack.

Last, a word about "ownership". This site DOESN'T belong to me. I'm currently the admin here, but that's just because I created the site. I'll welcome anyone that has genuine interest in the site as admin too (just send me a message). This site is not hosted at my server, and it doesn't depend on me to function properly. So, this site really belongs to its users, and that's how it should be.

Site Created by makamaka, 28 Sep 2008 18:21
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