Book of Dominion

By: Jay Schindler

Information

Players: 3-6
Maps: Chosen by the players
Rules: Unknown, probably 1.6, possibly works with 2.0

Introduction

The Book of Dominion holds the darkest of magical secrets. Any wizard who masters the secrets of the Book can control and manipulate the minds and hearts of men and beasts. Magister Lucicrast, a great wizard of black magic, made a pact with a demon over 100 years ago to obtain the Book. He mastered its lore and then proceeded to decimate all opposition on his rise to claim the throne of the realm. Tales are told of how soldiers—intent on destroying the Dark Wizard—would suddenly go mad and then turn on each other and destroy their own comrades. Many great leaders across the realm mysteriously became despondent and killed their brethren, then themselves. Those were known as the Times of Despair. Only after Lucicrast was consumed by the same demon from that dark incantation was the Book of Dominion recovered by younger wizards. These wizards decided to form the Council of Wizards to watch over the indestructible book and to make certain no future wizard would use their magic to follow the corrupt path that Magister Lucicrast had followed.

Link

This scenario is part of a pdf released by Columbia Games: http://www.columbiagames.com/resources/8500/Wizard-Kings-Scenarios.pdf



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