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By: Jorge Arroyo
Introduction
Heroes are powerful but expensive one step units. All the heroes supplied with the game (through the H&T expansion) are the same for all the armies. I thought I'd...
What is Wizard Kings?
Wizard Kings, published by Columbia Games, is a fantasy war game with armies of elves, dwarves, orcs, undead, and three human armies (feudal, barbarian, amazon). Players...
To easily add content to the site to the correct category, just go to the Repository menu on the top of any page and click on the category you want to add content to. On every category page there's...
By: Rich Fulcher
Information
Players: 2
Maps: 3 and 4
Rules: 2.0
Introduction
The Undead, lead by a powerful Necrom, have poured forth from their tombs beyond the Jabari Desert and over-
run the...
By: Grant Dalgliesh
Info
Players: 2
Maps: 13-16
Rules: 2.0
Each Army:
Block
Steps
Wizard (A+)
4
Castle (cost 2)
2
Arrow Fodder (cost 1)
4
Average Troops (cost 2)
3
Elite Troops (cost...
Here's a list of all the armies available on the wiki.
Wizard Kings 2:
Wizard Kings 1:
To add a new army just write its name on the form and press the button:
By: NAME
Information
Rules:
Introduction
Units
Block
Gold
Stats
Movement
Terrain
Block1
1
A1
2
City
Block2
1
A1
2
City
Special Rules
By: Mike Callahan
Information
Rules: 1.6
Introduction
This, using what I consider to be accurate formulae, helps desing NEW armies for WK.
Link
http://www.boardgamegeek.com/file/info/7643
By: Chris Farrell
Information
Players: 3
Maps: 9, 10, 11, 12
Rules: Unknown, probably 1.6, possibly works with 2.0
Introduction
Year 2013: It was without much fanfare that He Who Shall Remain...
By: Chris Farrell
Information
Players: 2
Maps: 5
Rules: 2.0
Time: 30m
Introduction
A 2-player, quick-playing update of my old Surprise Attack scenario for Wizard Kings v2. One map, 12 blocks per...
By: Chris Farrell
Information
Players: 2
Maps: 11, 15
Rules: 2.0
Time:2.5h
Introduction
An update of my old Surprise Attack scenario for Wizard Kings v2. Two maps, 28 units per...
By: Grant Dalgliesh
Information
Players: 2
Maps: 16
Rules: 2.0
Introduction
The Amazons have become complacent, believing that Niko’s Wall protects them from all threats. A large Barbarian force...
By: Albert Hernandez
Introduction
A mat to conduct combat off the map.
http://www.boardgamegeek.com/file/info/30399
By: Eliot Hemingway
Information
Players: 2
Maps: 12, 2
Rules: 2.0
Introduction
Lady Syllith of Limona was preparing for war. Her city lay on the far eastern coast of the
Empire, and, in the opinion...
By: Jay Schindler
Information
Players: 3-6
Maps: Chosen by the players
Rules: Unknown, probably 1.6, possibly works with 2.0
Introduction
The Book of Dominion holds the darkest of magical secrets....
By: Frank Novak and Kevin McCarthy
Information
Players: 2
Maps: 3, 5
Rules: Unknown, probably 1.6, possibly works with 2.0
Introduction
The cities of Khara, Koro and Olom represent the cultural...
By: Eliot Hemingway
Information
Players: 2-7
Maps: Any (One per player)
Rules: 2.0
Introduction
Over the ages there have been many conflicts between small but ambitious factions. Leadership and...
By: Jason Little
Information
Rules: 1.6
Introduction
Wizard Kings’ structured map setup and numerous armies provide an excellent format
for a campaign setting — a series of related scenarios...
By: Scott DiBerardino
Information
Rules: 2.0
Introduction
A campaign deck based on Hammer of the Scots.
Get the deck here: http://www.boardgamegeek.com/file/info/4901
Rule Changes
1. Deal cards
2....
By: Christopher Brandon
Information
Players: 2
Maps: 15
Rules: 2.0
Introduction
Riding south to Niko, fresh from the victory against
barbarian raiders in the north, the Wizard King is met...
By: Columbia Games
Introduction
The more obvious new possible army is just using the Chaos creatures as an army. You need to apply the labels to a new type of block (such as the white blocks...
By: Grant Dalgliesh
Information
Players: 2-7
Maps: Chosen by the players.
Rules: 2.0
Introduction
The forces of Chaos are pawns confined to the arena of the Wizard Kings. The sport is battle among...
By: Christopher Allen
Information
Players: 1-5
Maps: 10 + Chosen by the players
Rules: Unknown, probably 1.6, possibly works with 2.0
Introduction
On the last day of the fifth moon, after months of...
By: Chris Farrell
Information
Players: 2
Maps: 3, 4
Rules: 1.6
Introduction
Year 1367: The slave revolts of 1231 had resulted in the establishment of an independent Orcish nation from a number of...
By: Robert C Kalajian Jr
Introduction
Wizard Kings Component List
Link
http://www.boardgamegeek.com/file/info/10818
Please change this page according to your needs
By: Sebastian Sohn
Introduction
Allows you to print Silver, Gold, and Gem block stickers for those who have Wizard Kings 1st edition and wish to play 2nd edtion scenarios.
I used the MS Powerpoint...
By: Stephen Mullins
Introduction
Use powerpoint to design units for any team, and special units. An expansion of a previous design_your_own_units.ppt file by an unknown author...
By: Tim Taylor
Information
Players: 2-4
Maps: 7
Rules: Unknown, probably 1.6, possibly works with 2.0
Introduction
In the midst of the Great Eastern War, several raiding forces approach the Wasted...
By: Don Lynch
Information
Players: 2-7
Maps: 1 per player
Rules: 1.6 (It can probably be played with 2.0 too)
Introduction
The intent of these rules is to play
Wizard Kings in a style of eXplore,...
By: Eliot Hemingway
Information
Players: 2
Maps: 3
Rules: 1.6
Introduction
A conquered people cannot be oppressed forever. Every few generations a hero will raise
rebellion. One major victory is...
By: Thomas Fredericks
Introduction
A general playaid featuring the turn and combat sequence, terrain effects, etc…
Link
http://www.boardgamegeek.com/file/info/35193
By: Robert Ramirez
Introduction
All the main points from the manual organized on 2 pages. Based on 1.6 rules.
Link
http://www.boardgamegeek.com/file/info/13934
By: Thomas Fredericks
Introduction
A general playaid featuring the turn and combat sequence, terrain effects, etc…
Link
http://www.boardgamegeek.com/file/info/35193
By: Ted Kuhn
Information
Players: 3-6
Maps: Chosen by the players
Rules: Unknown, probably 1.6, possibly works with 2.0
Introduction
One player leads a gold train on a
dangerous cross-country...
By: Mustafa Ünlü
Information
Players: 2-4
Maps: 2, 10, 9
Rules: 1.6
Introduction
Elves, Orcs and Vikings have been fighting in these lands for years. The struggle has been raging for centuries:...
By: Tim Taylor
Information
Players: 2
Maps: 1, 3, 5
Rules: Unknown, probably 1.6, possibly works with 2.0
Introduction
Powerful orcish raiding parties have stolen an awesome artefact of the elves....
By: Christopher Taylor
Information
Rules: 1.6
Introduction
High Wizardry increases the power of wizard units by providing a way for them to cast their spells without having to reduce their...
By: Garion VG
Introduction
This is 1 of 4 armies I designed years ago when there was only a first or second version of the gamerules, so I'm not sure it would still work now. Anyway, we've...
By: Garion VG
Introduction
This is 1 of 4 armies I designed years ago when there was only a first or second version of the gamerules, so I'm not sure it would still work now. Anyway, we've...
By: Garion VG
Introduction
This is 1 of 4 armies I designed years ago when there was only a first or second version of the gamerules, so I'm not sure it would still work now. Anyway, we've...
By: Garion VG
Introduction
This is 1 of 4 armies I designed years ago when there was only a first or second version of the gamerules, so I'm not sure it would still work now. Anyway, we've...
If you are allowed to edit pages in this Site, simply click on edit button at the bottom of the page. This will open an editor.
To create a link to a new page, use syntax: [[[new page name]]] or...
By: Brian Hubenig and Shane Hubenig
Information
Players: 2
Maps: 1
Rules: 1.6
Introduction
Greetings Warchief, I fear your name, I respect your clan. Lord Dasgar has received word of your...
By: Brian Hubenig and Shane Hubenig
Information
Players: 2
Maps: 3 + player's choice
Rules: Unknown, probably 1.6, possibly works with 2.0
Introduction
Scout reporting - Jabari desert region. Lord...
By: Grant Dalgliesh
Information
Players: 1-2
Maps: 13
Rules: 2.0
Introduction
Undead control the Island of Thilenius which they cannot leave. Deployment cities are given in brackets. Undead moves...
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Anyone!!!!!!!!!!!!!!!
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By: Grant Dalgliesh
Information
Players: 2
Maps: 14, 15
Rules: 2.0
Introduction
Two equal armies, each with a wizard that regenerates and can heal units. Which army will be stronger by the end of...
Designers that have created content listed/hosted on this site:
By: Cody York
Introduction
This Spredsheet has the units of Wizard Kings 2nd devided by army.
Link
http://www.boardgamegeek.com/file/info/25187
By: Byl Kravetz
Information
A map that occupies the space of four maps, representing the land from The Lord of The Rings, by Tolkien.
Link
http://www.boardgamegeek.com/image/383948
By: Ted Kuhn
Information
Players: 4 or 6
Maps: Chosen by the players
Rules: Unknown, probably 1.6, possibly works with 2.0
Introduction
Each player searches for a lost relic hidden on their map....
By: NAME
Information
Special Rules
By: Columbia Games
Information
This is a template provided by Columbia Games that can be modified using a vector graphics application to create new maps for the...
Here's a list of all the maps available on the wiki.
To add a new map just write its name on the form and press the button:
By: Albert Hernandez
Introduction
A chart to keep track of the current moon phase.
http://www.boardgamegeek.com/file/info/24522
By: Pete Smith
Information
Rules: any
Introduction
Most folk believe that of the three moons of Tarkune, only Golieth, the great golden moon, has any influence on the Werecreatures of the land…...
By: Mike Garcia
Information
Players: 2
Maps: Chosen by players
Rules: Unknown, probably 1.6, possibly works with 2.0
Introduction
This two player scenario requires three armies. The players each...
By: Bradley Payne
Information
Players: 2-4
Maps: Chosen by players
Rules: Unknown, probably 1.6, possibly works with 2.0
Introduction
The time has come when chaos and disorder have invaded the...
By: Christopher Brandon
Information
Players: 2
Maps: 15
Rules: 2.0
Introduction
The long ships emptied their fury, fire, and steel on the city of
Ertona. In the midst of the pillage and plunder,...
Here's a list of all the play aids available on the wiki.
To add a new play aid just write its name on the form and press the button:
These are all kinds of content pages that have been tagged with the "playtesting" tag. If you're creating a scenario or other content and want to attract people to test it out, be sure to add that...
By: Jim Mason
Information
Players:2
Maps: Chosen by players
Rules: Unknown, probably 1.6, possibly works with 2.0
Introduction
Our story begins with the capture of Princess Ismalla, daughter of...
By: Chris Farrell
Information
Players: 2
Maps: 3, 5 (or optionally 9, 7)
Rules: Unknown, probably 1.6, possibly works with 2.0
Introduction
Year 1619: The Amazon “state”, actually a (very)...
By: Stan Hilinski
Information
Players: 2
Maps: 14, 15
Rules: 2.0
Introduction
The free lands are home to the Undead. Your mission is to conquer the lands by destroying the Undead and driving away...
By: Rich Fulcher
Information
Players: 2
Maps: 11 and 12
Rules: 2.0
Introduction
A Dwarven expedition has succeeded in reclaiming several of their mountain holds, the greatest of which is Khax. The...
By: Chris Farrell
Information
Players: 2
Maps: 1
Rules: 1.6
Introduction
Year 1231: The Elven and Dwarven kingdoms had been dominant for thousands of years, but they were by no means the only races...
By: NAME
Information
Players:
Maps:
Rules:
Introduction
Setup
Block
Number
Steps
Block1
1
1
Block2
1
1
Special Rules
Victory Conditions
By: NAME
Information
Players:
Maps:
Rules: 2.0
Introduction
Link
This scenario is part of a pdf released by Columbia Games: http://www.columbiagames.com/resources/8500/Wizard-Kings-Scenarios.pdf
Here's a list of all the scenarios available on the wiki.
Wizard Kings 2:
Wizard Kings 1:
Undetermined edition (unknown or possibly works with both):
To add a new scenario just write its name...
By: Albert Hernandez
Introduction
A scenario summary and table of contents for the scenario book available on the Wizard Kings website.
Link
http://www.boardgamegeek.com/file/info/23739
Welcome
What Can I Play?
Playtesting
Adding Content
Useful Pages
Recent changes
List all pages
Page Tags
Site members
List of Designers
Site Manager
Recent Additions
Highest Rated
Page...
By: Andrew Blank and Jon Nicholas
Information
Players: 2
Maps: 10 + Chosen by players
Rules: 1.6
Introduction
The Elves and Orcs had been at war for a long time. After years of conflict, the Elves...
Members:
Moderators
Admins
By: Stan Hilinski
Information
Players: 2
Maps: 13, 14, 16
Rules: 2.0
Introduction
The Feudals lived peacefully on the islands of North and South Feudoria, but when word leaked out about the gold...
By: Mike Garcia
Information
Players: 2
Maps: Chosen by players
Rules: Unknown, probably 1.6, possibly works with 2.0
Introduction
This two player scenario gives Player A an advantage in starting...
By: Albert Hernandez
Introduction
For Version 2.0 of the game: Spell cards for each army, similar to the ones that come with the game. The card are designed to be printed on two sides The back has...
By: Frank Pauwels
Introduction
Made with the Works spreadsheet this fun tool helps you create your starting armies ! Just type in the number of steps in the "select army" column and you will see...
By: Jorge Arroyo
Information
Players: 2
Maps: Player's Choice
Rules: 2.0
Introduction
The powerful empire has a problem. With all its power it can't seem to capture this one skilled thief that's...
By: Brett Christensen
Introduction
Print on sticker paper and attach to 5/8" counters. Useful when gold builds up and you run out of 1's and 2's and treasure...
By: Chris Farrell
Information
Players: 2
Maps: 1,4 (or 6,8 or 5,10)
Rules: 1.6
Link
This scenario is part of a pdf released by Columbia Games:...
By: Christopher Brandon
Information
Rules:2.0
Introduction
Tactics includes all new maps to use when two forces enter combat
on the standard Wizard Kings maps. In general, each type of hex on
the...
Needing only the Original Maps (Maps 13-16)
By: Stan Hilinski
Information
Players: 2
Maps: 13, 14, 15, 16
Rules: 2.0
Introduction
The Amazon treasure, the Jorwood Ruby, was lost during the great exodus of the Barbarian Wars. Your job is to...
By: Andrew Blank
Information
Players: 2
Maps: 10, 11
Rules: 1.6
Introduction
The Elves and Orcs had been at war for a long time. After years of conflict, the Elves
were forced to concede the great...
By: Richard Miner
Information
Players: 3
Maps: Custom
Rules: 1.6
Introduction
The lands around Thrognia had long been coveted for their fertility and wars blossomed there every summer. No sooner...
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Official WK Page
Official WK Forum
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WK...
By: Pete Smith
Information
Players: 2-7
Maps: Chosen by players
Rules: 1.6
Introduction
Wizard Kings and their minions, despite their violent and ruthless power struggle, had always held on to a...
By: Thomas Fredericks
Information
Rules: 2.0
Introduction
A simple variant that replaces the 2D6 roll for the turn order. It is especially useful when playing with more than 2 players.
Rule...
By: Mike Garcia
Information
Players: 2-3
Maps: 1, 3, 4
Rules: Unknown, possibly 1.6, might work with 2.0
Link
This scenario is part of a pdf released by Columbia Games:...
By: NAME
Information
Rules:
Introduction
Description
Block
Gold
Stats
Movement
Terrain
Block1
1
A1
2
City
Special Rules
By: Unknown
Information
Rules:1.6
Introduction
Summaries and comparisons of army/unit abilities, spells, etc.
Link
http://www.boardgamegeek.com/file/info/7459
By: Unknown
Information
Rules: 1.6
Introduction
Unit stickers with typo corrections and some player-suggestions adjustments
Link
http://www.boardgamegeek.com/file/info/7435
Here's a list of all the units available on the wiki.
Wizard Kings 2:
Wizard Kings 1:
To add a new unit just write its name on the form and press the button:
Here's a list of all the utilities available on the wiki.
Wizard Kings 2:
Wizard Kings 1:
To add a new utility just write its name on the form and press the button:
By: NAME
Information
Rules:
Introduction
By: NAME
Information
Rules:
Introduction
Rule Changes
Here's a list of all the variants available on the wiki.
Wizard Kings 2:
Wizard Kings 1:
To add a new variant just write its name on the form and press the button:
Do not forget to add tags...
By: George Van Voorn
Information
Players: 2
Maps: Custom
Rules: 1.6
Introduction
For countless years now, the Orcish people have settled peacefully with the neighbouring
tribes, Trolls and Ogres....
Welcome to this repository of original content for Wizard Kings. This site doesn't aim to substitute any of the existing pages and forums for this great board game. Our goal is to be a source for...
If this is your first site
Then there are some things you need to know:
You can configure all security and other settings online, using the Site Manager. When you invite other people to help build...
Here are various lists of content classified based on required material for versions 1 and 2 of the game:
Wizard Kings 2
Needing only the Original Maps (Maps 13-16)
Using maps chosen by the...
According to Wikipedia, the world largest wiki site:
A Wiki ([ˈwiː.kiː] <wee-kee> or [ˈwɪ.kiː] <wick-ey>) is a type of website that allows users to add, remove, or otherwise edit...
By: Cal Stengel
Information
Players: 2
Maps: 1, 2, 4
Rules: Unknown, probably 1.6, possibly works with 2.0
Introduction
Escort captured Wizards through enemy territory. Wizard Run is a two player...
Please, feel free to post news about the game (any user can do it). Just go to the forums, and then to the news/WK news section and post your news item. It will show here





