High Wizardy

By: Christopher Taylor


Rules: 1.6


High Wizardry increases the power of wizard units by providing a way for them to cast their spells without having to reduce their strength. These rules replace section 2.22 Spellcasting of the Wizard Kings rulebook. These alternate rules will upset balance, and should only be used if all players agree.

A deck of standard cards is required to use High Wizardry. A standard deck will support up to
four players. before revealing. After use, power cards are discarded.

Wizards may cast during the Movement and/or Combat phases. Wizards may only cast one spell per movement phase and cannot move themselves unless they are the object of the spell. In battles, Wizards may cast one spell per Combat Turn, subject to the availability of spell power cards.



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